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Final Project Reviewed


Four days ago saw the release of Final Project by Spy-Maps; a full single player campaign for Half-Life 2 Episode 2. Featuring 10 maps and boasting 10 hours of gameplay. I decided to give it a go.

Campaign Name: Final Project
Author: SPY Interactive
Download Link: Here
Game: Half-Life 2: Episode 2

The general storyline is that  you are playing as a mapper who has been sucked into his campaign, or at least that’s the impression I got. It’s very abstract in terms of story, expect to be thrown around and don’t expect anything to be made clear, what is certain is that there is a mapper who you see on several occasions who is building the world around you.

For the most part the campaign is very generic in terms of the actual levels and if that was all there was to it then this might be a much shorter review, fortunately the campaign has a lot more to it. A lot of the enjoyment I got from this was not knowing what was coming next, I’d be walking through a creepy, underground network of tunnels full of surprises and before I knew it I would be thrown into a more action orientated level. The main selling point of this campaign is the transitions between the different maps and styles, you’re never sure where you are going but there is a strange sense of determination to get round each corner.

The actual map work is impressive, it’s clearly taken a lot of time and love to produce something of this quality, a few issues come up such as the poor animation in the opening and the sub-par voice acting but they are hardly game-breaking bugs, some players have reported strange issues but during my play test I didn’t come across them. While the creator boasts 10 hours of gameplay; I was able to complete the campaign in 3 hours of straight gameplay. Even accounting for the easy/hard routes I would still expect it to only take around 6 hours to see everything in the campaign.

That said, the multiple paths of easy/hard were a welcome addition, initially I stuck to the hard ones each time but as the game progressed and I began to struggle I opted for the easy mode which was refreshing after struggling through some levels.

The atmosphere was relatively impressive. When it was meant to be scary it definitely felt scary and the action sequences definitely kept my pulse racing. Unfortunately the pace would be lost at some parts where it’s not so clear as to what to do. Thankfully, the campaign doesn’t keep us stumped for long and provides us with clues as to how to progress in the form of a marker we can run to which gives us clear directions on what to do next.

In conclusion, Final Project is an interesting set of maps that provide you with a great time-killer. If you’re bored and tired of multiplayer then try this little gem of a campaign. It has it’s faults but on the whole it’s an enjoyable experience.

  1. thanks David, for this nice review!!
    i am glad you did find it enjoyable to play, and that it only took you 3 hours to complete is quit amazing. 10 hours is probably not a right amount of game time that i gave, i came to this number on what some of the testers did tell me that it took for them to play a particular map. some maps are much larger as others, and some have gameplay that takes a lot of time, and some not. so the estimation of me to get to 10 hours was completely wrong. still, it took some hours and i am glad for that. personally i don’t like to play short campaign, and therefore i also like to make them as long as possible,


    • David Geraghty says:

      I assure that it didn’t feel like a short campaign at all, it’s most likely that my shorter playtime was because I started picking easy in later levels, I’m not amazing at Half-Life 2 and it’s mods. Please keep me updated on your future releases as I enjoyed playing this one and would love to review or feature your upcoming projects.

  2. i will try to do so, but for now we are still not sure what we will do next.
    we are dreamin about making our own fpshooter, but the more we look in to it the more its clear to us that we need help from outside, specialy with the coding and scripting.
    and those are very hard to find.
    so maybe we will go on with modding but that iss till not decided.
    but even when we will it will be with another game, a newer one.

    these moments are always between mods, my fingers are really itching to start mapping again, (what i said about being adicted to (sp-) mapping in Final Project, that is no joke, lol.


  3. You should make a zombie game, zombie game’s go nuts.

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